![]() This way you can explore more and send a second scouting party to the Badlands. Once you’ve explored the lighthouse, you’ll need to bring your workshop up to level 2. If not, I would say that supplemental rationing and home care laws are also mandatory to purchase, but not necessarily immediate. The first laws you need to select in the rulebook are the emergency shift and the advanced shift.Įmergency services allow you to choose when a particular building is operational for 24 consecutive hours, and extended services allow you to change your normal work schedule from 8am-6pm to 6am-6pm.ĭon’t use the emergency shifts too often, as the workers will be very unhappy and die from overwork, but use the extended shifts on all buildings to get more supplies per day. So build a factory and vending machines as quickly as possible, but keep at least three steam cores in your inventory so you can build a greenhouse and a steam coal mine later. Moreover, the machines work 24 hours a day, unlike the engineers who work from 8 am to 6 pm. Why is the plant important? Well, in the factory you can build machines that keep your engineers from working outside in very cold temperatures. You should always have a scout group to explore the wasteland, and you should find the lost battleship as soon as possible, because in this area you will find the factory plans you need to build a factory. Lighthouse lets you send groups of explorers into the frozen wilderness in search of resources essential to the survival of your community in Frostpunk. There will be a total of 46 people working for you. You absolutely must do this, because no other survivors will join your community in the Ark scenario in Frostpunk. While you’re at it, don’t forget to build five tents for your engineers, because we can’t afford for them to get sick. Ideally, these workshops should be constantly exploring new things, and the first priority should be the lighthouse. Once the workshops are built, it’s time to put them to use. ![]()
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